User fails to follow printed direction reading,
Press a price to select an item. Instead, user attempts
to select item by pressing picture of an item. [Instructions on interface are evidence of a
design flaw: visual qualities that invite pressing or clicking trump
conscious processes like following directions.]
User appreciated seeing special offers but was
disconcerted that savings didnt leave screen. User attempts to
find button to make savings info go away. [Mixing promotions with core functionality is
difficult; Users expect ads to behave differently. This illustrates how people
behave when their expectations prove false.]
He didnt know whether the milk shake would
be under drinks or dessert.
[Categorizing well-known items can be surprising difficulty. Do you
categorize for recognition or recall? Placing items in multiple categories
can be valuable.]
User ordered a la carte then pulled up extra value
meal to compare prices.
[People will use a tool in unanticipated ways. Treat this case as a
problem to solve or an indication of a need/desire to compare prices.]
We had hoped to eliminate all of the bugs in our
interface with the first revision but discovered some new or previously
unnoticed problems in our second user test. [Heee! Probably best if you never indulge in that
hope again: the first designs always suck. Making changes often introduces
new problems.]
The real-time total off to the side gave user the
impression that the order was finished and therefore did not need to
hit the SEND button (which is something you dont need to do at
a typical food store). [Previous conversational
patterns in the restaurant setting created expectations. Consider how
to complete an an open-ended task.]